Haug M, Bauer J, Michael M, Ritter P, Polly P, Friedrich O (2026)
Publication Type: Journal article
Publication year: 2026
Book Volume: 11
Article Number: 1781203
DOI: 10.3389/feduc.2026.1781203
Introduction – Virtual laboratories (vLabs) are increasingly used in engineering education to support preparation for complex experimental work. We report the implementation and exploratory evaluation of a serious-game-inspired vLab that mimics a biomechatronics device, the MyoRobot, within a Master's-level course. Methods – The Unity-based desktop simulation combines a realistic 3D laboratory, an interactive technical anatomy model, and a pipetting and operation workflow that links virtual actions to plausible force-recording outcomes. In an initial cohort (N = 8), students prepared either using a written manual (n = 4) or primarily the vLab (n = 4). Open-ended questionnaires administered before and after the physical lab assessed perceived preparedness, confidence, engagement, and overall user experience. Results – vLab users reported improved conceptual orientation and procedural confidence, along with greater independence in handling sensitive equipment. However, they also noted a higher perceived time investment, a reduced novelty effect during the physical lab, and a desire for more specific feedback. Discussion – We interpret these findings as context-specific insights from a pilot study and derive design implications for realistic vLabs that aim to balance guidance, workload, and authenticity in engineering education.
APA:
Haug, M., Bauer, J., Michael, M., Ritter, P., Polly, P., & Friedrich, O. (2026). Designing a serious-game-inspired digital laboratory for biomechatronics: a pilot study in engineering education. Frontiers in Education, 11. https://doi.org/10.3389/feduc.2026.1781203
MLA:
Haug, Michael, et al. "Designing a serious-game-inspired digital laboratory for biomechatronics: a pilot study in engineering education." Frontiers in Education 11 (2026).
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