Linus Franke



close-button

Types of publications

Journal article
Book chapter / Article in edited volumes
Authored book
Translation
Thesis
Edited Volume
Conference contribution
Other publication type
Unpublished / Preprint

Publication year

From
To

Abstract

Journal

VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points (2025) Franke L, Fink L, Stamminger M Journal article Efficient Perspective‐Correct 3D Gaussian Splatting Using Hybrid Transparency (2025) Hahlbohm F, Friederichs F, Weyrich T, Franke L, Kappel M, Castillo S, Stamminger M, et al. Journal article INPC: Implicit Neural Point Clouds for Radiance Field Rendering (2025) Hahlbohm F, Franke L, Kappel M, Castillo S, Eisemann M, Stamminger M, Magnor M Conference contribution TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Rendering (2024) Franke L, Rückert D, Fink L, Stamminger M Journal article LiveNVS: Neural View Synthesis on Live RGB-D Streams (2023) Fink L, Rückert D, Franke L, Keinert J, Stamminger M Conference contribution VET: Visual Error Tomography for Point Cloud Completion and High-Quality Neural Rendering (2023) Franke L, Rückert D, Fink L, Innmann M, Stamminger M Conference contribution, Original article Efficient Rendering for Light Field Displays using Tailored Projective Mappings (2023) Fink L, Strobel S, Franke L, Stamminger M Journal article Inovis: Instant Novel-View Synthesis (2023) Harrer M, Franke L, Fink L, Stamminger M, Weyrich T Conference contribution, Original article ADOP: Approximate Differentiable One-Pixel Point Rendering (2022) Rückert D, Franke L, Stamminger M Journal article, Original article Time‐Warped Foveated Rendering for Virtual Reality Headsets (2020) Franke L, Fink L, Martschinke J, Selgrad K, Stamminger M Journal article