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Linus Franke
List of publications:
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Professur für Visual Computing
Chair of Visual Computing (LGDV)
Project Memberships
(1)
Publications
(13)
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Journal article
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Book chapter / Article in edited volumes
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VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points (2025)
Franke L, Fink L, Stamminger M
Journal article
Efficient Perspective‐Correct 3D Gaussian Splatting Using Hybrid Transparency (2025)
Hahlbohm F, Friederichs F, Weyrich T, Franke L, Kappel M, Castillo S, Stamminger M, et al.
Journal article
INPC: Implicit Neural Point Clouds for Radiance Field Rendering (2025)
Hahlbohm F, Franke L, Kappel M, Castillo S, Eisemann M, Stamminger M, Magnor M
Conference contribution
TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Rendering (2024)
Franke L, Rückert D, Fink L, Stamminger M
Journal article
LiveNVS: Neural View Synthesis on Live RGB-D Streams (2023)
Fink L, Rückert D, Franke L, Keinert J, Stamminger M
Conference contribution
VET: Visual Error Tomography for Point Cloud Completion and High-Quality Neural Rendering (2023)
Franke L, Rückert D, Fink L, Innmann M, Stamminger M
Conference contribution, Original article
Efficient Rendering for Light Field Displays using Tailored Projective Mappings (2023)
Fink L, Strobel S, Franke L, Stamminger M
Journal article
Inovis: Instant Novel-View Synthesis (2023)
Harrer M, Franke L, Fink L, Stamminger M, Weyrich T
Conference contribution, Original article
ADOP: Approximate Differentiable One-Pixel Point Rendering (2022)
Rückert D, Franke L, Stamminger M
Journal article, Original article
Time‐Warped Foveated Rendering for Virtual Reality Headsets (2020)
Franke L, Fink L, Martschinke J, Selgrad K, Stamminger M
Journal article
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